Remove Games Remove Latency Remove Speed
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Performance and Scalability Analysis of Redis and Memcached

DZone

Speed and scalability are significant issues today, at least in the application landscape. Among the critical enablers for fast data access implementation within in-memory data stores are the game changers in recent times, which are technologies like Redis and Memcached. However, the question arises of choosing the best one.

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Real-World Effectiveness of Brotli

CSS Wizardry

This is because file-size is only one aspect of web performance, and whatever the file-size is, the resource is still sat on top of a lot of other factors and constants—latency, packet loss, etc. not torrenting streaming Game of Thrones). TCP, Packets, and Round Trips. This is more than adequate for casual web browsing (i.e.

Latency 302
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Pushy to the Limit: Evolving Netflix’s WebSocket proxy for the future

The Netflix TechBlog

Dynomite is a Netflix open source wrapper around Redis that provides a few additional features like auto-sharding and cross-region replication, and it provided Pushy with low latency and easy record expiry, both of which are critical for Pushy’s workload. As Pushy’s portfolio grew, we experienced some pain points with Dynomite.

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Latency vs. Throughput: Navigating the Digital Highway

VoltDB

In this fast-paced ecosystem, two vital elements determine the efficiency of this traffic: latency and throughput. LATENCY: THE WAITING GAME Latency is like the time you spend waiting in line at your local coffee shop. All these moments combined represent latency – the time it takes for your order to reach your hands.

Latency 52
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5.5 mm in 1.25 nanoseconds

Randon ASCII

That meant I started having regular meetings with the hardware engineers who were working with IBM on the CPU which gave me even more expertise on this CPU, which was critical in helping me discover a design flaw in one of its instructions , and in helping game developers master this finicky beast. So, anyway. I wrote a lot of benchmarks.

Cache 126
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The Easy Ones – Three Bugs Hiding in the Open

Randon ASCII

A few years ago I spent a few weeks doing some memory investigations on live game servers. I found a series of bugs that were causing memory usage to be triple what it needed to be and I fixed those: I found map ID mismatches which meant that a new copy of ~20 MB of data was loaded for every game instead of being reused I found an unused (!)

Games 142
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Seamless offloading of web app computations from mobile device to edge clouds via HTML5 Web Worker migration

The Morning Paper

Edge servers are the middle ground – more compute power than a mobile device, but with latency of just a few ms. The client MWW combines these estimates with an estimate of the input/output transmission time (latency) to find the worker with the minimum overall execution latency. The opencv app has the largest state (4.6

Mobile 104