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Stuff The Internet Says On Scalability For January 4th, 2019

High Scalability

Sometimes 15GB+ updates to video games are in fact necessary and unavoidable 2. By replacing branch-heavy algorithms with neural networks, the DBMS can profit from these hardware trends.". Explain the Cloud Like I'm 10 (34 almost 5 star reviews). scalzi : So, things I've learned in the last few days: 1. So many more quotes.

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Stuff The Internet Says On Scalability For July 27th, 2018

High Scalability

143 billion : daily words Google Translated; 73% : less face-to-face interaction in open offices; 10 billion : Uber trips; 131M : data breach by Exactis; $123 billion : Facebook value loss is 4 Twitters and 7 snapchats; $9.1B : spent on digital gaming across all platforms; 20-km : width of lake on mars; 1 billion : Google Drive users; $32.7

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Kubernetes vs Docker: What’s the difference?

Dynatrace

Container technology is very powerful as small teams can develop and package their application on laptops and then deploy it anywhere into staging or production environments without having to worry about dependencies, configurations, OS, hardware, and so on. The time and effort saved with testing and deployment are a game-changer for DevOps.

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Six things that slow down your site's UX (and why you have no control over them)

Speed Curve

They're concerned about internet security, so they'e also running antivirus software. They think they have high-speed internet because they're paying their service provider for it, but they're using an eight-year-old modem. The number of internet users in your house could increase your download speed needs by 2X or more.

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Välkommen till Stockholm – An AWS Region is coming to the Nordics

All Things Distributed

Supercell is responsible for several of the highest grossing mobile games in history, and they rely on AWS for their entire infrastructure. With titles like Boom Beach, Clash of Clans, Clash Royale, and Hay Day, Supercell has 100 million people playing their games every single day.

AWS 107
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The Cloud is Not a Railroad - An Argument Against the Vertical Separation of Cloud Providers

High Scalability

Each cloud-native evolution is about using the hardware more efficiently. The disincentive to game service pricing levels in order to create short-term profits at the expense of long-term investment will be overwhelming. It would have had no way of propagating Nitro across an entire vertical stack of hardware and software services.

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Progress Delayed Is Progress Denied

Alex Russell

Consistent improvement is the name of the game, and it can still have positive impacts, particularly as users lean on the system more heavily over time. Real-time network protocols for enabling videoconferencing, desktop sharing, and game streaming applications. Critical for gaming with a mouse. Converging Views. Gamepad API.

Media 145