June, 2014

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Creating An Android Java Plugin For Unity3D

The Polyglot Developer

Unity3D offers a ton of great features for Android projects, but often there are gaps that must be filled with plugins. Let’s take the example of Toast popups for Android. In your game you might like to show a popup message that explains an error, or states that you are signed in to a server. The post Creating An Android Java Plugin For Unity3D appeared first on The Polyglot Developer.

Java 52
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Notes on: 'Performance Culture' at Google I/O 2014

Tim Kadlec

At Google I/O 2014 , Lara Swanson and Paul Lewis discussed performance culture. Since it’s one of my favorite topics, I decided to share my notes: 34% of US adults use a smartphone as their primary means of internet access. Mobile networks add a tremendous amount of latency. We are not our end users. The new devices and fast networks we use are not necessarily what our users are using. 40% of people abandon a site that takes longer than 2-3 seconds to load.

Google 49
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The Fine Line Between "Stretch Role" and "Unqualified", part I

The Agile Manager

Everybody wins when somebody is put in a stretch role. Whoever does the hiring - a manager naming a first time tech lead or a board hiring a first time CEO - has propelled somebody's career. The investment in that person's success implies a commitment to a very active mentoring relationship. The person being asked to stretch is being given the opportunity to learn and mature, with a tacit expectation that they have freedom to try and fail while they are honing new skills.

Testing 40
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Velocity: Responsive in the wild

Speed Curve

I was lucky enough to give a Lighting Demo at Velocity Conference in Santa Clara. The focus was on research I conducted into 250 responsive websites and how well optimized for performance they were. Methodology. 250 responsive websites were loaded at 17 different viewport widths between 320px and 1920px using WebPagetest. The number of requests and size of assets were captured for each width and used to build a visulization that revealed the cross-section of a site's performance breakpoints rath

Tuning 40
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Using Google Analytics With Ionic Framework

The Polyglot Developer

Apple and Google don’t offer much in terms of analytics after an app has been downloaded. Google will take it a step further than Apple and show how many devices have the app installed rather than just downloads, but nothing in terms of usage. To use Google Analytics with Ionic Framework , not much is required. There is a convenient plugin created for Apache Cordova by Dan Wilson called simply Google Analytics Plugin.

Google 40
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Using Admob With Ionic Framework

The Polyglot Developer

Having your mobile application generate some kind of revenue is usually critical. Not many people want to spend endless hours slaving over an app without some kind of profit. Luckily, using Ionic Framework with Apache Cordova device APIs in addition to a nifty and easy to use Admob plugin, you can take full advantage of Google Admob in your cross platform application.

Google 40
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Using Volley To Make Android HTTP Requests

The Polyglot Developer

Threads and asynchronous tasks have never been pleasant in Android. It is a nightmare to handle screen orientation changes or update the UI from a common thread. However, the guys at Google came up with Volley and it is an excellent way to make Android HTTP requests. Out of the box you have the ability to make a request that will return a JSONArray or JSONObject which is pretty slick because most APIs use those as a standard.

Google 40

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Saving Data With Ionic Framework

The Polyglot Developer

Coming from native Android and SQLite, the concept of universal data storage on local devices has been different. Apache Cordova and Ionic Framework , being as awesome as they are, support HTML5 local storage calls. This allows us to store and retrieve data without the use or knowledge of SQL and on any platform we plan to use. The post Saving Data With Ionic Framework appeared first on The Polyglot Developer.

Storage 40
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Check Network Connection With Ionic Framework

The Polyglot Developer

When creating a mobile app, specifically one that makes heavy use of the internet, it is often necessary to make sure an internet connection exists at launch and possibly display a message or perform an action if one does not exist. The following is for an Ionic Framework 1 application. If you’re using Ionic 2, you will want to check here. The following chunk of example code is typically found in your Ionic Framework project’s js/app.js file.

Network 40
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Monetize with Chartboost

The Polyglot Developer

I’ve recently switched from using Admob in my games to Chartboost. This switch made sense because most of the ads that were filling with Admob were not relevant to gaming. For example, many of the ads Turbo Prop was receiving were dating and real-estate related. This resulted in very poor eCPM. The following is a great (and quick) way to get Chartboost ads for iOS and Android in your Unity3D 4.3+ game.

Games 40
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Admate for Chartboost Released

The Polyglot Developer

In an effort to improve the efficiency of Chartboost users, I’ve released a mobile application titled Admate for Chartboost. Admate makes use of the Chartboost API in order to deliver app and campaign analytics directly to your mobile device. The post Admate for Chartboost Released appeared first on The Polyglot Developer.

Mobile 40