Bringing Rich Experiences to Memory-constrained TV Devices
The Netflix TechBlog
JULY 1, 2019
In a previous post , we described how our TV application consists of a C++ SDK installed natively on the device, an updatable JavaScript user interface (UI) layer, and a custom rendering layer known as Gibbon. Our UI runs on top of a custom rendering engine which uses what we call a “surface cache” to optimize our use of graphics memory.
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