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Stuff The Internet Says On Scalability For January 4th, 2019

High Scalability

By replacing branch-heavy algorithms with neural networks, the DBMS can profit from these hardware trends.". Explain the Cloud Like I'm 10 (34 almost 5 star reviews). copyconstruct : "GPUs will increase 1000× in performance by 2025, whereas Moore’s law for CPUs essentially is dead.

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AWS EC2 Virtualization 2017: Introducing Nitro

Brendan Gregg

Hardware virtualization for cloud computing has come a long way, improving performance using technologies such as VT-x, SR-IOV, VT-d, NVMe, and APICv. The latest AWS hypervisor, Nitro, uses everything to provide a new hardware-assisted hypervisor that is easy to use and has near bare-metal performance. I'd expect between 0.1%

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A Brief Guide of xPU for AI Accelerators

ACM Sigarch

HPU: Holographic Processing Unit (HPU) is the specific hardware of Microsoft’s Hololens. They use the graph as the basic representation for many AI-related algorithms, including neural network, Bayesian network, Markov Field, and some other emerging methods. HPU1 with TSMC 28nm process was announced in HOTCHIPS’17.

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Amazon DynamoDB - From the Super Bowl to WeatherBug - All.

All Things Distributed

By Werner Vogels on 21 June 2012 09:00 AM. Customers have used DynamoDB to support Super Bowl advertising campaigns, drive Facebook applications, collect and analyze data from sensor networks, track gaming information, and more. ve already passed our 2012 targets. Lex Crosett, CIO, Earth Networks. All Things Distributed.

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USENIX LISA2021 Computing Performance: On the Horizon

Brendan Gregg

AWS Graviton2); for memory with the arrival of DDR5 and High Bandwidth Memory (HBM) on-processor; for storage including new uses for 3D Xpoint as a 3D NAND accelerator; for networking with the rise of QUIC and eXpress Data Path (XDP); and so on. I also wrote about these topics in detail for my recent [Systems Performance 2nd Edition] book.

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Two Sessions: C++ Concurrency and Parallelism – 2012 State of the Art (and Standard)

Sutter's Mill

I’m going to put them together especially and only for C++ and Beyond 2012 , and I’ll be giving them nowhere else this year: C++ Concurrency – 2012 State of the Art (and Standard). C++ Parallelism – 2012 State of the Art (and Standard). I hope to see many of you at C&B 2012. And there’s a lot to tell. I can’t wait.

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The Performance Inequality Gap, 2021

Alex Russell

Thanks to progress in networks and browsers (but not devices), a more generous global budget cap has emerged for sites constructed the "modern" way: ~100KiB of HTML/CSS/fonts and ~300-350KiB of JS (compressed) is the new rule-of-thumb limit for at least the next year or two. Modern network performance and availability.