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We had some fun getting hardware figured out, and I used a 3D printer to make some cases, but the whole project was interrupted by the delivery of the iPhone by Apple in late 2007. My homebrew phone project was abandoned and I started to learn Objective C and Apples mobile app development tooling.
It’s time for, not one, but two brand-new, up-to-date talks on the state of the art of concurrency and parallelism in C++. I’m going to put them together especially and only for C++ and Beyond 2012 , and I’ll be giving them nowhere else this year: C++ Concurrency – 2012 State of the Art (and Standard). And there’s a lot to tell.
Scott Meyers, Andrei Alexandrescu and I are continuing to craft and announce the technical program for C++ and Beyond (C&B) 2011 , and two more sessions are now posted. All talks are brand-new material created specifically for C&B 2011. Here are short blurbs; follow the links for longer descriptions.
In a couple of months, I’ll be giving a keynote at the AMD Fusion Developer’s Summit , which will be held on June 13-16, 2011, in Bellevue, WA, USA. Note: This talk is related to, but different from, the GPU talk I’ll be presenting in August at C++ and Beyond 2011 (aka C&B).
At Intel we've been creating a new analyzer tool to help reduce AI costs called AI Flame Graphs : a visualization that shows an AI accelerator or GPU hardware profile along with the full software stack, based on my CPU flame graphs. A flame graph is a visualization I invented in 2011 for showing sampled code stack traces.
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